Happy Holidays from Imcool2234

Secret Agent & Tour Guides

Hiya Penguins!

Credits to Toronto And Watex

This contains all of the information on Tour Guides. It teaches you Step by Step how to become a Tour Guide. Here is how to become a Tour Guide:

Note: To become a Tour Guide Your Penguin Must be 45 Days Old.

How to Become a Tour Guide:

1. Click on the Blue Map on the Lower Left Corner of your screen.
2. Go to the “Ski Village.”
3. Click on the Tour Guide Booth.

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4. Click “Would you Like to become a Tour Guide yourself? Click here for more Details!” at the bottom of the “Take a Tour!!!” Menu.

5. Click “Take the Quiz” on the Blue Pop-up.

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The Quiz is a series of Questions which are used to determine if you would be a good Tour Guide. The Quiz asks you 8 Questions. To pass the Quiz and receive a Tour Guide Hat you Must get Atleast 7 out of 8 Questions Correct. Club Penguin Changes up the Questions on the Quiz. There are 15 possible Questions that can be asked on the Quiz. The Possible Questions and Answers for the Quiz are:

Q. How does the Pink Puffle Play?
A. Skips with a Skipping Rope.

Q. In What room do you find old copies of the Penguin Times?
A. Boiler Room.

Q. Which of these rooms does not have Music playing in the Background?
A. Pet Shop.

Q. What is the name of Captain Rockhopper’s Ship?
A. The Migrator.

Q. How many Sled Racing Tracks are there?
A. 4

Q. Which room has a Cuckoo Clock?
A. Ski Lodge

Q. How do you get a pin?
A. Click on it.

Q. What color of Puffle can catch on fire?
A. Black.

Q. What day does the Newspaper come out?
A. Thursday.

Q. How many coins does it cost to buy a Player Background?
A. 60.

Q. What is the name of the big fish in Ice Fishing?
A. Mullet.

Q.What item is always hidden in a different place in the Clothing Catalog every month.
A. The Viking Helmet.

Q. Which of these games has a Shark in it?
A. Jetpack Adventure.

Q. What item is thrown out of the truck in level 4 of Bean Counters?
A. A Flower Pot.

Q. Which of these rooms does NOT have a game in it?
A. Beach.

Once you have answered atleast 7 out of 8 Questions from the Tour Guide Quiz correctly you will be able to receive a Tour Guide Hat. Click “Receive the Tour Guide Hat.”

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Here is what the Tour Guide Hat looks like:

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Note: You Will also receive the “How to Be a Great Tour Guide” Manual. It teaches you how to be a great tour guide and all of the information you need to know about being a Tour Guide. Check out the Cover of the “How to Be a Great Tour Guide” Manual:

guide2.jpg

Once you have read the “How to Be a Great Tour Guide” Manual you will have all of the information you need to start giving tours. Now have some fun and give some tours.


Note: To Hold up a Tour Guide Sign wear only the Tour Guide Hat and Press the Wave Icon.

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Waving with the Tour Guide Hat will look like this:

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Now that you know all about Tour Guides you should give some tours. Its really fun and its a great way to get to know a lot about Club Penguin! Have Fun giving Tours!

If your Penguin is over 30 Days old and you want to become a Secret Agent you have come to the right place. If you follow the steps below you will receive a Spy Phone. The Spy Phone will allow you to teleport throughout Club Penguin and visit the HQ! The Spy Phone is in the Bottom right hand corner of your Player Card:

To receive the Spy Phone you must become a Secret Agent. Follow these directions closely to become a Secret Agent. This will give you the Spy Phone and allow you to do the Missions at the HQ.

1. Click the Moderator Badge in the Top Left Corner.

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2. Click “Become a Seccret Agent.”

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3. Click “Your Mission.”

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4. Click “The Rewards.”

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5. Press “Continue.”

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6. Click “Yes” on the Page that asks you “Are you Sure you would like to become a Secret Agent.”

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Once you have done those steps you will receive a Quiz to test if you are worthy of Becoming a Secret Agent. The Quiz consists of Questions. Need help with the Quiz? Here are all of the Questions and Answers to the Quiz:

Q. Pick one Quality that you think a Secret Agent should have:
A. Honest.

Q. Pick the Correct Reason to Report a Penguin to a Moderator:
A. Being Mean or Rude.

Q. What would you do if you saw a Penguin breaking the rules?
A. Report them.

Q. What type of Personal Information should be Reported?
A. Saying their Address.

Q. Pick One reason why you want to become a Secret Agent:
A. I want to keep Club Penguin safe.

Q. Pick another reason why you want to be a Secret Agent:
A. I want to help other Penguins.

Now that you have answered all of the questions Correctly your Application to become a Secret Agent has been sent to the Club Penguin Team:

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Note: If you answered all of the Questions as I told you to, the next time you Log In to Club Penguin there will be a Spy Phone in your Inventory.

With the Spy Phone you are able to Visit the Club Penguin Headquarters or HQ. The HQ has many things to do. It is a great place to hang out with friends but the coolest part about the HQ is that you can play Club Penguin Missions. The Missions are really fun and are a challenge to complete. Thanks for becoming part of the team.

How To Beat Mission 1

1. Talk to Aunt Arctic

2. Go to the Ice Rink, look around for pictures of a green puffle.

3. Go back to Aunt Arctic’s Igloo. Give her the photos.

4. Go to the pet shop. Look all the way left and take the paper on the kennel.

5. Go to the sport shop and tell G how many socks he has.

6. Take the life preserver launcher and go to the iceberg. Use the launcher with the penguins.

7. Go to the ski mountain. Get out your spy phone, click on the red light. Take out your wrench and use it with the telescope.

8. Use the telescope. Point it at the tallest mountain.

9. Go to the Sport Shop and get the grappling hook. Go to the Tallest Mountain. Use the hook on the top of the tallest mountain.

10. Talk to the puffles.

11. Whatever you do, remember to take the medal and letter!

Thanks. I hoped that this helped you beat the Mission.

How to beat Mission 2

1. Talk to Gary, and answer the secret riddle, to ‘mogul’ and he shows you a New Sled, pick it up and go to the mountain.

2. Click the Sled to ‘Test Run’ And you have to crash the sled.

3. Pick up the rope, and the Survival Guide. Now go towards the Bush with berries on, and collect three berries. Go to the right, and shake the tree three times and a pot will come out.

4. Go forward to the tree stump, and scare the other puffles away, except the black one, give him an ‘O’ Berry, and he will follow you around, now go to the left, and you will find a bush with a ski in it, pick it up. Now connect the rope, an ‘O’ berry and the ski together and make a Fishing Rod.

5. Go to the right, and go to the stump, Go right again at the stump, and you are at the cave. Go left to the river. Pick up the log, and go to the river. Click the homemade rod to the river, and you will catch a fish, then using the pot, collect water, then head back to the cave. Go inside it and push the rocks to the middle.

6. Put the wood in the center, and click the Survival Guide to the log. It will rip up. Next, give the puffle a Berry, and he will set alight. Then put the fish, and jug of water on the fire, and you fall asleep.

7. You wake up at the sound of a jet pack, and you get taken back home.

8. Collect The Medal and Letter!

Thanks. I hoped that this video helped you beat the Mission.

How To Beat Mission 3

1. Talk to the daft Green Penguin in front of the safe.

2. He will say he can close the safe door easily, and he will close it.

3. Ask him if he can open it again, and he will say he forgot the combination.

4. He says to go to the Gift Shop Office and find the code.

5. When in the office, go to the right and click under the orange sofa with the jester hat on it.

6. Under the sofa, pick up the floppy disk and the paper clip and add them to your inventory.

7. Go to the computer in the room and insert the floppy disk. Some programs will appear on the screen. Click the folder named, ‘Combination_Number’ Click on it and write or remember the code. (REMEMBER, THE CODE IS DIFFERENT EVERY TIME YOU LOG ON!)

8. Go back to the safe and click on the safe. Type in the code and press enter. The safe will open and the green penguin will thank you.

9. Go into the safe and the penguin will say he is worthless to not see the coins rise.

10. G will call you on spy-phone and ask you to meet him in the HQ. Go to HQ.

11. G will show you some footage of the coins rising in the vault, he tells you to check out the roofs, and opens a drawer and gives you a choice of keys for the roof door. Pick the golden key up, which says in code, “Roof Top”

12. Move right in the HQ, and pick up the purple flashlight for later use.

13. Go to the Gift shop office and look around for the Roof Door. (Use the golden key to open it!)

14. Go to the roof, and you will see a large magnet.Look for a piece of mysterious white fur on the drain next to it!

15. Click on the ‘Powa Box’ and unscrew the bolts with the spanner from the spy-phone. Click the box and place the paper clip inside! The power box will explode, causing the ‘Powa Box’ to now read, ‘ow’

16. Go to the Town and the dancing penguin will be crying, he wants the power back in then Nightclub so he can dance, you will say that you will come back for it!

17. Go to the Boiler room and note that is very dark! If you are a member, you will have the Spy-goggles in your inventory, or if you are non-member, you can use the purple flashlight from the HQ. Either way will do.

18. Search around for the ‘Fuse Box’ and solve the puzzle. You must have all of the green lights on to make the power come back on!

19. Go to the vault and click on the coins. The daft green penguin will pop out and congratulate you.

20. Go to the HQ and show G the white fur. He says that they are interesting and that he would come back to you.

21. Don’t forget to collect the Medal and Card at the end!

Thanks. I hoped that this helped you beat the Mission.

How To Beat Mission 4

1. Talk to Gary

2. He says that you need to save four penguins stranded on a cliff. He recommends the Preserver Shooter. He will let you into the Gadget Room.

3. When in the Gadget room, move left and on the shelf amongst many other things, is the Preserver Shooter. Add it into your inventory and go to the Ski Village and you can see a brown penguin crying.

4. Ask him what is wrong and he will say that the belt for the Ski Lift is broken and asks for you to fix it. If you search the floor, you will find another white tuft of fur.

5. Go to the Gift Shop and find a green penguin dummy and remove his belt. Go to the Ski Village and replace the belt on to make the lift move again.

6. The penguin will thank you and ride up to the mountain! He will ride the lift for on, and on, and on. No wonder the previous belt broke!

7. Go to the Beacon and remove the telescope with your spanner from your Spy-phone. Add the telescope to your inventory and go to the Gift Shop.

8. Scroll around to find the door to ‘Gary’s Room’. (It seems that the safe and the Gift Shop office have mysteriously disappeared!)

9. Go to Gary’s room and move around to find a window and a telescope stand. Attach the telescope to the stand and look out to the sled route.

10. Go to the lighthouse and move around for some rope dangling from the red rowboat.

11. Now go to the Ski Lodge, and collect the fishing rod next to the “Ice Fishing Game”

12. Write or remember the route and then go to the mountain, then Ridge Run.

13. When at the bottom, attach the fishing rod to the preserver shooter, and the rope to the fishing rod and preserver shooter!

14. Click the preserver device to the edge of the cliff and collect the blue penguins one by one.

15. Move the devive right, and click to break branch. Then, save the nearest penguin in the middle. Now, with your first penguin still holding on, collect the second nearest penguin! Drop the bottom penguin on the middle branch and drop the second past that branch to collect the third. Take all three penguins to the left side and drop them all one by one! Now the three penguins will push the rock downwards. Collect all three penguins on the preserver and drop them down to collect the fourth.

16. You will find yourself at the Mountain. Talk to Gary and show him the white tufts of fur. He will say good bye and mission complete!

17. Don’t forget the Medal, Award and Letter after the mission!

Thanks. I hoped that this helped you beat the Mission.

How To Beat Mission 5

1. Talk to Gary

2. He will ask if you can find out what the pink fur belongs to.

3. Open your spy-phone, and click on the comb.

4. Click the comb to the fur, and it will flatten it.
5. The fur will Analyze the fur, and says it belongs to a pink puffle, now click back and Gary will congratulate you, now analyze the white fur, which he will give you, by clicking it to the suitcase.

6. It will come up with an error, and then shows you the three substances found on the fur, Hot Chocolate, Hot Sauce, and Jet Pack Fuel, Go back and talk to Gary.

7. He asks you if you can find the items found in the fur, in change of some goggles, then go to the Coffee Shop.

8. At the Coffee Shop, talk to a brown penguin, and he explains how it got messy.

9. He shows you a brief drawing of the creature that came in and made the mess.

10. Talk to him again, and ask for hot chocolate, and he says he can’t because it is broken.

11. Go to the Plaza, the to the Pizza Parlor, ask the penguin tidying up the mess, and ask for the Hot Sauce, and Chocolate Sauce, and also pick up the pizza on the desk to deliver to Penguin fishing outside the lodge.

12. Then go back to the Coffee Shop, and click on the Hot Chocolate Dispense, drag the mug under the “Hot Chocolate Button, and connect the milk into place using the Spanner, and change the cold to hot at the right hand side of the machine, now pour in the Chocolate Sauce in at the top. Now push the button and put drink in inventory.

13. Go to the Gadget Room, and collect the AC 1000 from the shelf and teleport to the beacon.

14. Scroll to the side, where the Jet Pack Game is, and use the Fan to blow the Jet Pack Fuel to the land, then use the scissors from the Spy Phone to cut the balloon and Put the fuel in the Inventory.

15. Go to The Gadget Room and talk to Gary and pour the Hot Chocolate, Hot Sauce, and Jet Pack Fuel in the funnel. Then pick up the Goggles and click on them, to put them on.

16. Go to the Ski Lodge, and you will find the Fishing Penguin in the sofa, talk to him, and he says he saw a scary monster.

17. Go to the Lighthouse, and pick up the net next to the door, then scroll left, and pick up the rope in the boat. Put them together, and you have made a trap! Go back to the Lodge, and pick up the candle. Go out side, and you see a shadow, followed by weird music, then set up the trap on he tree.

18. Put the candle on the trap, and a crab will get into the trap, pick up the crab which look really funny, then the shadow will run away, leaving a single tuft of fur on the ground.

19. Go to the Gadget Room, and show Gary the Crab, then put the fur in the analyzer, and it says it comes from a Polar Bear!

20. Now collect the Medal and the Gift, which is a Pizza!


Thanks and I hope this helped you beat the Mission.

How To Beat Mission 6

1. Talk to Gary and he will show you ‘The Crab Translator 3000′

2. The crab will hit hard on the cage, causing the machine to blow up.

3. Follow the crab and you will end up at the top of the mountain.

4. Wait for the dizzy scene to finish, then you will find yourself at the forest place in “G’s Secret Mission”

5. Turn right, and go towards the bush. Now go foreword to the tree stump. Turn left to the long log and you will see a big pack of Puffle ‘O’s’ on a rope. Click the red flashing light on your Spy-phone and click on the scissors.

6. Click the scissors to the rope and pick the bag up when dropped. Go right to the tree stump and feed the poor, hungry puffle a ‘O’ berry.

7. Turn right to the cave, and you will see the crab walk through the narrow flap. Click a ‘O’ berry on the flap and the puffle will go inside and open the door. Go inside.

8. Inside, a trap will fall and your Spy-phone will fall out. The evil polar bear will appear and steal your phone. Talk to him, and he will tell you his life story, (It’s so long!!) The crabs name is, Klutzy, and the bears name is, Herbert P. Bear Esquire.

9. Klutzy and Herbert will walk out of the room, and the puffle will emerge from the rock.

10. Turn right, and you will find a cage water releasing system. Click an ‘O’ berry to the left of the tray on the right and the puffle will turn it to an angle. Now click a ‘O’ berry on the red lever on the right. The water will turn on. Finally, click another berry on the tray hanging on rope. The cage door will open releasing you.

10. Walk right, and you will find a table full of ‘G’s’ inventions. Pick up, the Blueprint on the wall, the hot sauce, the rope dangling on a wooden plank on the right, and the Pickax.

11. Walk left to the door and open it. Snow will block your exit, so attach the hot sauce and the ‘O’ berry bag to form a flaming berry! Feed this to the puffle, and he will move across the screen and then melt through the snow! Go outside.

12. When outside, walk right, towards the tree stump. Then, from there, turn left to the long log. Now, turn left to the mountain.

13. Click the right side of the mountain and attach the rope with the Pickax. Click the mountain with the rope and pickax and you will find yourself at the top of the Mountain.

14. Make your way to the ski Lodge, and go to Ice Fishing. The Polar Bear will be fixing his invention talking to himself. At one point, he will say he wants a Hot and Spicy Seaweed Pizza.

15. Go to the Si Village, then to the Dock. From there, go to the Town, then to the Snow Forts and then finally, to the Plaza.

16. Go inside the Pizza Parlor and ask for a ‘Seaweed Pizza’ Add it to your inventory and go to the Ski Village the same way you came. Go to Ice Fishing and put the pizza on the floor by clicking the bear.

17. He will eat it and give his complements, while you click the lever to go right instead of left! He will then say he has fixed it and click the on button. The machine will drive into his and send them across the breaking ice river! They will fall in and be stranded on the other side!

18. G will congratulate you and ask you for the Blueprints and that he will get back to you as soon as possible! You will see a flaming puffle fly across the sky like a shooting star!

19. Don’t forget to collect your Medal and Gift!

Thanks and I hope this helped you complete the 6th Mission!

How To Beat Mission 7

1. Start by clicking on Gary and listening to what he says.

2. Click the screen that shows the snow forts.

3. You will see Herbert and his crab breaking apart the clock. Now click out of that screen and listen to Gary again.

4. Go over to the three boxes on top of each other, you need a code to get in. Click on the Lock.

5. Go to Gary and tell him you need the electro magnet 3000. Go back to the box and put in the code “Key”

6. Put the electromagnet in your inventory.

7. Go get the inner tube from the gadget room.

8. Go to the ice burg and use the magnet to get the spring in the water.

9. Now go to the beach and get the sand bucket.

10. Go to the town and talk to the penguin with a propeller cap.

11. Take the picture of the gear by clicking the last option that says you’ve been looking for a picture of the gear.

12. Go to the dock and talk to the two penguins. Then play the snowball game and hit the targets.

13. Give them the Life tube.

14. Go to the snow forts and fill up the bucket with snow from the snow forts.

15. Go to the pizza parlor and pick up the music sheet by the piano.

16. Now enter the stage. Put the music notes on the Piano Stand. Play the correct notes.

17. Give the puffle the picture of the gear and the bucket of snow.

18. Now take the gear to the gadget room. Put the snow crank on the test chamber and pull the lever. Use the snow button to freeze it.

19. Put the Spring Button in the Machine with the Fire Setting.

20. Go to the snow forts and put the clock back together.

21. Listen to what the people have to say. Receive your metal and gift.

How To Beat Mission 8

Introduction

1) Talk to G in the HQ. I suggest choosing the top option each time.
2) G will tell you to investigate recent tremors around the island, Go to the Dock.
3) Herbert and Klutzy will appear in a drill type machine, after the conversation, Herbert will drop the “Map” to the tunnels, Klutzy will try to grab it, but will cut it in half.

Following the Map

-Part 1
1) Follow the 2 pieces of the map into the Town.
2) One piece will fly on the Night Club sign and the other piece will continue floating.
3) Go into the Coffee Shop and offer the clerk to help pick up some cookies.
4) Once you’ve picked up the cookies, ask the clerk if you can have one. He will give you one.
5) Go back outside, and use the Cookie on the Green Puffle. The Green Puffle will try to get the piece of paper on the nightclub but is unable too.
6) Go back to the Gadget Room (HQ) and behined G on the hat rack, pick up the beigh hat.
7) Once you have the hat, go back to Town and into the Coffee Shop and ask for another cookie.
8. Go back outside to the Town, put that hat on the puffle, then feed it the cookie, the map piece will fall to the ground, pick it up.

-Part 2
1) Go to the Snow Forts and follow the other half.
2) The piece will almost get stuck to the flag in the Snow Forts, but will continue to fly into the Plaza.
3) Go into the Plaza, the map half will float onto the newspaper, ask the penguin for the newspaper, he will decline and say he is hungry for pizza.
4) Go into the Pizza Parlor and ask for the pizza the penguin wanted.
5) Go back outside to the Plaza and give the pizza to the penguin, and in return he will give you the newspaper, take the extra half of the map off of the paper and put it in your inventory.

Rescuing the Gift Shop

1) Now that you have your tunnel map, you need to gather the following materials: Hammer, Net, Cream Soda Barrel, Baloons, Nails, and an Air Tank.

-Hammer
2) Go into the Gadget Room, above the desk with the Safe and Bowling ball, on the wall should be a hammer, grab it.

-Net
3) Go to the Beach and grab the net from the pile next to the Lighthouse

-Cream Soda Barrel
4) Go into the Lighthouse and go over to the penguin bracing himself against one of the barrels, ask him for one, and put it in your inventory.
DO NOT SHAKE UNTIL I SAY SO

-Balloons
5) While in the Lighthouse, ask the penguin on the stage for the box of baloons.

-Nails
6) Go to the Sports Shop, you have to go through the window, and grab the nails next to the door.

-Air Tank
7) Go back to the Gadget Room.
8. Ask G if you can use the Air Tank.

Rescuing the Gift Shop (Cont.)

1) Now that you have everything you need, go back to the Dock and enter the hole in the ground Herbert and Klutzy made earlier.
2) Using the map you put together, follow what it says, Right is the Right Tunnel and Left is the Left Tunnel. This is random for everyone.
3) You should end up at the door of what appears to be the Gift Shop, now you have to act fast on this, seriously, be quick.
4) First, one of the baloons from the baloon box on the air tank, it should fill it up.
5) Then, take out your Cream Soda Barrel, and shake it some, and try to put it under the Gift Shop, if it says it’s not enough, shake it a little more until it does. Just make sure it doesn’t explode.
6) Once it blasts up the Gift Shop, quickly, head back to the Town.
7) Take out your baloon and use it on the Gift shop, it should rise.
8. Then, take out your net, and place it in between the ground, and the bottom of the gift shop. Try clicking multiple times really fast if it doesn’t work. Just be fast.
9) Grab your box of pegs/nails and use them on the net, they should go to all four corners of the net.
10) Then use your hammer on the net and it should hammer in the nails/pegs. The Gift Shop will fall back into place.

Catching Herbert & Klutzy

1) Head back to the HQ and talk to G.
2) He will congratulate you and tell you that you need to find Herbert and Klutzy.
3) Go back to the Dock and go into the hole.
4) Use the same directions as you used last time (on your tunnel map), go back to where the gift shop once was.
5) There should be another tunnel entrance, click it to go in.

Optional Steps (For a Gift)
1) To get a gift, taken out your Spy Phone, and take out your Wrench.
2) Use the wrench on the bolts on the machine, you should see a cooler/box, take it out and put it in your inventory.
3) Continue with the mission.

6) You should see a hole and what appears to be the inside of the Boiler Room, click it to go inside.
7) Once you are inside, Herbert will be trying to take the Boiler, wait until click on Herbert and talk to him.
8. Herbert will get angry and hit the pipes connecting to the Boiler.
9) You will get a call from G tell you that you need to fix the Boiler ASAP.
10) click on the pipes to begin fixing them.
11)
DON’T WORRY! It’s easier than it looks, select parts and select other parts to move the pipes around. You do not have to use all of the pipes, just enough to connect to to the pip in the bottom left corner to the right top hand corner. You can move parts anywhere.
12) Once you have connected the pipes, you will get a call from G, he wants to meet you in the HQ.
13) Go back to the HQ and turn to the “Map on the Wall” and talk to the G to receive your reward.
14) Congratulations! You’ve finished the mission.

1 Comment »

  1. hi this really helped

    Comment by kristen — August 6, 2008 @ 8:05 pm


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